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Melvor Idle

1210+ hrWorks on a phonebrowser, android, ios, windows, macos, linux, steam60 hr and up

A RuneScape-shaped idle RPG with twenty-four skills and no prestige reset. Free demo in the browser, ten dollars for the full game.

What kind of game this is

Melvor Idle is RuneScape with the graphics removed and the waiting left in. You have one character, a list of skills, and a menu. You click Woodcutting and the character cuts wood until you tell them to stop, which might be forty minutes later or might be tomorrow. Everything is a progress bar and a number going up, and the number is a skill level with a cap of 99, exactly the shape a certain generation of players has muscle memory for.

The important structural fact, and the reason it sits oddly in a catalogue of idle games, is that there is no prestige reset. Nothing wipes. There is no multiplier you earn by throwing away your progress, no ascension, no run. The character you make in the first hour is the character you still have three hundred hours later, only better at things. Most of this genre is built on the reset, so removing it changes what the game asks of you: not optimising a cycle, but filling in a spreadsheet slowly over months.

The loop, and the routing problem

Only one skill runs at a time, and that constraint is the whole design. Every hour you spend fishing is an hour not spent mining, so the question is never what you want to do next but what the thing after that needs.

The chains are real. Mining produces ore, Smithing turns ore into bars and bars into equipment, and better equipment lets Combat reach monsters that drop materials you cannot buy. Fishing feeds Cooking, and Cooking feeds Combat, because your character eats during fights and runs out. Farming grows herbs, Herblore turns them into potions, and potions are how you survive the fights that let you skip a tier of grinding.

Combat is automatic. You pick a monster or a dungeon, pick a loadout and a food, and leave. Judge it wrong and the character dies and stops, which is the closest the game comes to punishment, and it is mild.

The demo, and the 403

Our own guide to games like Melvor could not confirm whether a free browser version still exists, because melvoridle.com returned a 403. It does exist. The 403 is user agent filtering, not a dead site: a normal browser gets the game, and so does a request that identifies itself as one. Automated fetchers get refused.

What is at melvoridle.com is a free demo, playable immediately with no account, and it is generous. The demo gives you 11 skills, 572 items, 66 enemies and 8 dungeons, with the level cap at 99 and only the Standard game mode. The full version has 24 skills, 1279 items, 161 enemies, 17 dungeons, and adds the Adventure and Hardcore modes. Buying on Steam or Epic unlocks the full game in that same browser page as well as on desktop, though you have to launch the desktop app once first for it to register. Buying on a phone unlocks mobile and browser but not the desktop clients. A free Melvor Cloud Account carries one save across all of them.

Expansions

Three paid expansions sit on top of the base game. Throne of the Herald, 20 October 2022, raises the level cap from 99 to 120. Atlas of Discovery, 4 September 2023, adds Cartography and Archaeology plus an Ancient Relics mode that needs a fresh save. Into the Abyss, 14 March 2024, adds the Abyssal Realm, sixty abyssal levels, and the Corruption and Harvesting systems. The base game reached v1.3.1 on 30 October 2024.

Controls and the phone

There is nothing to learn. Sidebar, skill, click, wait. Offline progression is built in and works properly, so closing the tab or the app banks progress rather than losing it, but the game still wants an internet connection to run.

Mobile is not a compromise here, which is rare for this genre. The phone apps have an interface built for the small screen, and they are free to try, with an in-app purchase for the full version. If a phone is where you play, this is one of the few games in our catalogue that loses nothing.

How long it takes

HowLongToBeat's main story figure is around 1,200 hours and its completionist figure is roughly 1,670. The number in this page's data is the first of those. This is a game measured in seasons, and a first evening will get you a few skills into the twenties and tell you almost nothing about what it becomes.

Getting further

Do not chase level 99 in anything early. Breadth pays better than depth for a long time, because the skills unlock each other.

Start Farming and Astrology early and then neglect them, since both accumulate while you do something else.

Read the dungeon requirements before you queue one. Most first deaths are a player who brought no potions to a fight the game was happy to let them lose.

Who made it, and where to play it

Melvor Idle is by Games by Malcs, the studio of the developer who goes by Malcs, and has been published by Jagex since 2021. Version 1.0 landed on 18 November 2021.

The free demo is at melvoridle.com. The full game is $9.99 on Steam for Windows, macOS and Linux, is also on the Epic Games Store, and is free to try with an in-app unlock on Android and iOS. The Steam page states plainly that there are no microtransactions, which is true and worth saying out loud in a genre where it usually is not.

A sequel was announced in April 2025, built in Godot, priced at $14.99, aimed at Steam Early Access. No release date has been confirmed. If you want more Melvor than there is, see our guide to games like Melvor Idle.

Melvor is a commercial product with no public source and no licence that would let anyone else run it, so nothing on this site hosts a copy.

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Tags

incrementalrpgoffline-progressresource-managementautomation