Seen from above, a small figure and a set of tiles to cross. The catch is in the title: he is drunk, so an instruction to go one way is a suggestion rather than a command, and the route you plan is not quite the route he walks.
That turns a simple maze into a puzzle about margin. You stop aiming for the gap and start aiming several tiles to the side of it, letting the stagger carry him in. It came out of a game jam weekend, it lasts about twenty minutes, and it is one of the few games where being bad at driving the character is the intended experience.
