You wake on a station in orbit with a water ration, a scrap counter and no explanation. The first few minutes are spent clicking to pull resources out of the wreck around you, and the upgrade list grows faster than you can pay for it. Workshop upgrades come next, and each one takes a job you were doing by hand and does it on a timer instead.
It is an early build and it reads like one. The changelog is on the front screen, the numbers are generous, and the ending is a shuttle you can eventually afford rather than a story that resolves. An hour gets you most of what is currently in it, which is about right for something one person is still adding to.
